Fsx Sp1 Fsx Downloadnewinnovations

  1. Fsx Sp1 Sp2 Acceleration
  2. Download Fsx Sp1 Free
  3. Update Fsx

Download Flight Simulator X - SP1 Update Japanese (104.1 MB) by Microsoft. To play Flight Simulator X, the computer must meet the minimum system requirements. Additionally, the hardware must pass a system check when you start the game. If you experience slow performance in the game, the in-game settings must be adjusted.

SP2 Acceleration Douglas A-1J Skyraider. This release includes three Viet Nam era paint schemes and visibility options for the underwing stores. Must have Acceleration for some features to work. By Tim Conrad.

SP-2 Acceleration
Douglas A-1J Skyraider

1)After downloading the zip, locate it, and extract the file to a temp folder.

2)Copy the A-1J Folder over to your FSX Aircraft folder.

3)Copy the A-1.cab gauge file over to your FSX gauges folder.

4)Copy the effects file 'fx_navyel' to your FSX effects folder. This is a yellow nav light for the tail sides.

5)If you want some gunfire effects, copy the fx_mzlflsh_s.fx effects file to your FSX effects folder.

6) File copying. To keep this download tidy, and easier to up/download, I included the common files in only one texture folder, the default 'texture' folder. You will need to copy these common files to the other texture folders.
a1_01_spec.dds
a1_02_spec.dds
a1_03.dds
a1_03_lm.dds
a1_03_spec.dds
a1_glass.dds
a1_glass_lm.dds
a1_panels.dds
a1_panels_lm.dds
a1_panels_spec.dds
a1_reflect.dds
That 'texture.cfg' file thing doesn't always work for me, hence this manual copying. I know it's a real pain....

NOTAMS:

Underwing Stores Visibility System.
On the left console, aft of the engine controls, are three red pull levers. These are marked 'OUTBOARD', 'INBOARD', and 'CTR'
By pulling and pushing these levers, you can control which underwing stores are visible or invisible.
Don't forget to reset your plane's Fuel and Payload setting to match the visual model.

Fsx sp1 and sp2

The center store is a 150 gallon tank, weighing about 900LBS. I use the 'release external tank 1' key command to quickly alter my fuel level.

The inboard stores are two napalm tanks, weighing about 1740 LBS.

The outboard stores are the rocket pods, and SUU-14 dispencer tubes, weighing about 3000 LBS. total.

The Master Arm Switch, on the lower panel, is used to turn the gunsight on/off.

If you installed the muzzleflash effects file, the 'smoke' key will activate the gunfire.

TOP SECRET!!!

There is a top secret advanced technology navigation device hidden in the pull-out chartboard in the panel. The Water Rudder key will access this device.

Also, the wings fold, and the tailhooks lowers.

CREDITS:

Special Thanks to Kevin 'Cribbage' for the high quality detail Skyraider photos. Thanks!

To all who download and enjoy my planes:-)
And to all of the makers of all the tutorials, utilities, tips, like Airwrench, DXTBMP, How-to's etc. Couldn't do it without you!!

This aircraft was tested in FSX, with Acceleration Add-on
This aircraft was built using the FSX SP-2 SDK

NOT TESTED IN VISTA/DX10!

Flight Model set to HARD.
Plane Textures set to HIGH.
Screen res set to 1280x1024.
Crash Detection off, I KNOW when I crash!
Computer:
Intel QuadCore 9550, or somethin' like that.
2.0GB RAM.
24' Acer LCD Flat Monitor.
NVIDIA GeForce 8600GT 512MB Vidcard.
TM Cougar HOTAS/Sietek Pro Pedals.
Results with your Computer and Sim Settings may vary.

Enjoy!
This aircraft is released AS IS.
If something is 'missing', or 'wrong', oh well, you got it for a good price:-) No need to email me about it.
Once I finish a plane, that's it!

DO NOT post or upload to any site or CD, or any other media. And in any event DO NOT try to make money on this package. That means NO fees or charges to access!

Good Luck,

Tim Piglet Conrad
Piglet's Peculiar Planes

Douglas A-1J Skyraider on runway.

Fsx Sp1 Sp2 Acceleration

Completely re-worked model and textures . New flight dynamics optimized for SP2/Acceleration to restore sub-orbital performance. Acheive Mach 4.65 and climb to just under 700,000 ft under your own power at max realism. Very stable re-entry dynamics with Shuttle like landing characteristics. DVC added with a camera view for bay window , custom gauge controlled effects, animated SRB and External Tank separations , bay doors, robot arm and payload, elevons, spoiler/rudder, body flap and gear w/ nosewheel steering - compiled with the FSXA SDK.

Animations:
* open bay doors - Shift+E
* SRB Separation - Shift+E 2 // they disappear when exit 2 is fully open
* External Tank separation - Shift+E 3 // it disappears when exit 3 is fully open
* robot arm and module - Shift+E 4 // arm picks up module , releases it and re-stows

Gauge controlled effects:
Main Shuttle Engine Flames and smoke - are tied to Smoke and will light when the throttle is above 97%
SRB Flame and Plume - are tied to Cabin Lights and come on when throttle above 5% and Exit 2 is fully closed

Hints and Tips:

to fly around as a plane , open exit 2 and 3 to make the boosters and tank disappear

to do a vertical launch
- use SLEW to rotate to the vertical and place yourself on the desired launch location
- put the throttles at about 20-25 percent
- come out of slew and you begin your launch
- slowly increase throttle to 100 percent
- seperate the SRB's and External tank when you think it looks right
- welcome to space

the atmosphere ends at 400,000 ft - control surfaces stop working and any movement around pitch/roll/yaw axes will continue
until you get back below 400k - you can toggle slew mode to stop any motion or recover from tumbling

max altitude can be acheived by going level until you reach Mach 4.65 then pull up to an 85 degree climb use trim to keep the 85 degree climb angle

best sub-orbital trajectory is a 50 degree climb angle , this makes the re-entry angle less steep and more managable with a level flight recovery
occuring at a higher altitude

use the wing tip contrails on re-entry as a guide for your angle of attack - 15 degree angle of attack provides the best recovery

use small control inputs - ham fisted control inputs are the best way to send it out of control on re-entry

Download Fsx Sp1 Free

you can try landings with zero throttle or engines shutdown but use the spoilers for energy managment

Update Fsx

best landing speed is around 215 knots