We Jagged Alliance fans are a tortured lot. It's been 20 years since the release of Jagged Alliance 2 and we've weathered the storm of the poorly conceived 3D, the completely disappointing Flashback, and the underwhelming Rage (To be fair, Martynas quite liked that one-ED) Finally A.I.M. has answered our call and re-ignited this juggernaut of a franchise--surprisingly, the shiny new gear comes in the form of cardboard.
Jagged Alliance Online is now available on Steam and is Free to Play! Jagged Alliance Online brings the turn-based strategy classic back to life as a single- and multiplayer online game! This game is fair to play, allowing you to earn anything that can be acquired in the game by playing - so it is YOUR tactics that count! Home » MODDING HQ 1.13 » v1.13 Feature Requests » Ideas for New Characters for Jagged Alliance 2 (Since I’ve seen Flugente unofficial mercs section, I have my own ideas for mercenaries to add on to the roster if anyone’s interested in looking into it).
In Jagged Alliance 2’s intro, Kazemi positions his book as a sort of reply to Killing is Harmless, Brendan Keogh’s 2012 book which lovingly analyzed Spec Ops: The Line. Where Keogh focused on the game itself, offering analysis of its design and praise for its designers, Kazemi wanted to write a book that went beyond the game text, one which. Indeed there are only two preplaced M14s (s5 and s10) to be found in the sectors you have taken so far. In hard difficulty you can get lucky with random drops, especially from counterattacking enemies. The earliest M14 I've obtained was on day 2 in s48. They counterattacked it when I was still ex.
Jagged Alliance: The Board Game is a merc with no quit. It was a Kickstarter success for publisher Underground Games who have delivered a svelte design that manages to couple nostalgia with a touch of innovation. The presentation as well as game-play clearly indicates a development team passionate about the intellectual property.
This is a cooperative experience that allows players to field classic mercenaries such as Shadow, Ivan, and Fox. The narrative parrots JA2, focusing on the liberation of Arulco and combating Queen Deidranna over a multi-session campaign. It can be played as a one-off affair as you hit the jungle for an hour or so, but it really wants you to dig into the long-form structure and commit to the war.
As it turns out, the war starts off somewhat slow. It eases you in with a couple of learning scenarios that slowly introduce rules. This is a reasonable methodology for a nuanced middle-weight design that's pretty unique. The structure of an individual mission is adjacent to dungeon crawl style titles such as Imperial Assault or Shadows of Brimstone. You're moving across modular tiles, in this case the jungles and hills of Arulco.
The scope of play is a little more detached than its peers. There's a distinct macro feel as you explore new tiles and reveal enemies that you engage in a small skirmish. Tactical movement is confined to this individual area as you quickly resolve a heated combat before moving on to the next bloodbath.
Once you trigger an encounter the area is populated via an exploration card and you are not allowed to exit the firefight until peace is restored. In this manner, the pace of action focuses on getting in and securing these warzones with efficiency and minimal damage.
These isolated firefights model Jagged Alliance 2's tempo rather well. New threats pop up and you must sever the predator's head before it sinks its teeth into your flesh. The combat mechanism utilizes a simple dice-pool that has all rolls made on behalf of the player characters. So instead of tossing bones for an AI-controlled grunt's attack, you instead roll for your merc's defense and attempt to avoid damage. This keeps the perspective focused on the player characters and aligns strongly with the efficient pace.
Combat is surprisingly nuanced. You can take cover in village spaces to increase your defense or lurk in the jungle and rely on stealth. The bevy of weapons you will sift through over the course of the campaign offers numerous abilities to wield. Enemies exhibit simple yet unique behavior profiles and grow in strength as you progress through the campaign, continually maintaining a meaningful degree of challenge. This isn't a tactical brain-burner that will put your cognitive faculties through a gauntlet, but it does offer a satisfying degree of sophistication.
All of this is funneled through a lithe action point system. You spend stamina points to move area-to-area and to trigger action lines on your gear. Weapons will typically offer multiple options, allowing you to fire more recklessly from the hip or with more care at a greater cost. Your stamina pool also doubles as your health presenting a constant incentive to conserve and tread carefully.
That guarded strategic outlook is difficult to maintain. Pressure in the form of the dictator's threat track keeps the fire at your back. If you do not move forward with enough haste you will be caught flat-footed and overwhelmed. Events trigger and Deidranna will launch intermittent counter-attacks. This requires players pass a die roll boosted by rebels they have accumulated over the course of the campaign. If enough patriots support your incursion then you can stave off defeat and press onward.
This time element is superb. It provides a palpable presence for the dictator, weighing upon your actions and instilling an emotional sense of oppression. There's a stark contrast to the bare bones turn limit of Descent, which can feel artificial and forced as opposed to Jagged Alliance's more characterful direction. It's woven into the momentum of play as you bounce between skirmish and momentary rest, never perfectly sure how fast to push.
The big challenge with this style of game is maintaining interest for the long haul. Since a campaign lasts up to 12 hours over several sessions, it needs ample variety and a diverse swathe of tactical encounters. There is a faint feeling of bumping up against the edges of the design space as you realize there are only a few unique enemy types which may not jive with the overall cost of the product.
This is exacerbated by the inclusion of only six mercenary miniatures despite 13 unique merc player boards existing. Instead of modelling each specific character option, they elected to have you choose the closest resemblance and make-do. This is an unfortunate trade-off and it amplifies that strain on expectations.
Despite these niggling production complications, Jagged Alliance: The Board Game mostly affirms its promise by offering upgraded and elite versions of enemies, a multitude of equipment, various side-mission diversions, and even alternate dictators to select from. The content buried within the jungles of Arulco is lush, if not the plastic.
All of this game-play is packed into a normal size box that won't take up an entire shelf. It hasn't launched with a half dozen expansions or a mound of exclusive content that's impossible to track down. As a Kickstarter miniatures board game, it's quite refreshing and lean.
The final question is whether this title will work for those poor souls who have never experienced the Jagged Alliance series. Fortunately, it absolutely stands on its own as a solid work, offering a tactical military shooter that frames the action around a more strategic perspective. The action is gripping and hits hard with that command of tempo. Players who know nothing of A.I.M. will still find smiles rising upon their mugs as they riffle through equipment cards and light up the tree-line. This is a high quality game, full stop.
Despite the strong execution and unique elements, this one feels destined to fly under the radar. Those who take a second look will find this experience thrilling and solidly abstracted to capture the core concepts of its source material. While we may not get that return to form we desperately want, nay, deserve, Jagged Alliance: The Board Game may just be that compelling experience we clearly need.
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Home » MODDING HQ 1.13 » v1.13 Feature Requests » Ideas for New Characters for Jagged Alliance 2(Since I’ve seen Flugente unofficial mercs section, I have my own ideas for mercenaries to add on to the roster if anyone’s interested in looking into it)Show:Today's Messages::Show Polls::Message Navigator E-mail to friend |
Ideas for New Characters for Jagged Alliance 2[message #361551] | Wed, 14 October 2020 08:38 |
| BlueWarrior |
| Messages:86 Registered:May 2019 |
| Operation Flashpoint: Cold War Crisis Lieutenant David Armstrong Major James Ian Gastovski Delta Force Series Daniel 'Longbow' Lonetree Rydel 'Pitbull' Wilson Cole 'Gas Can' Harris Jenn 'Snakebite' Tanaka Erica 'Mako' Swift '5-1' The Delta Force member in the first game and the second game All 10 classes from Task Force Dagger JTF-2: CQB SFOD-Delta: CQB Ranger: Grenadier SASR: Grenadier Green Beret: Heavy Gunner Marine Force Recon: Heavy Gunner Air Force CSAR: Medic SEAL Team 6 (Which should be DEVGRU) Medic CIA SOG: Sniper SAS: Sniper Vietcong Major Daniel Boone 'Dutch' 'Cobber' 'Stone' 'Tommyboy' Captain Rigley Steve Hawkins Thomas Bronson Joe Crocker C.J Hornster Peter James 'P.J' Defort Marvin Fisher Far Cry Jack Carver Sergeant Rex 'Power' Colt Splinter Cell Sam Fisher Douglas Shetland Victor Coste Conflict series John Bradley David Jones Michael 'Mick' Connors Paul 'Eagle Eye' Foley Harold 'Cherry' Kahler Frank 'Ragman' Wier Bruce 'Junior' Lesh Will 'Hoss' Schafer Metal Gear 'Solid Snake' Soldier Of Fortune John Mullins Aaron 'Hawk' Parsons |
| Re: Ideas for New Characters for Jagged Alliance 2[message #361552 is a reply to message #361551] | Wed, 14 October 2020 09:57 |
| BlueWarrior |
| Messages:86 Registered:May 2019 |
| I have more ideas Line Of Sight: Vietnam Chris Egan Barry Barden Damon Tovi Gareth Vaughan Mike Ginton Harper Rhett Paul Warner Elite Warriors: Vietnam Wendell 'Steve' Stevens Wade 'Freefall' Davis Nicholas 'Nick' Chen Gil 'Gunfighter' Fontaine Luke 'Go-Slow' Patterman Dan 'True Grit' McCain Danny Running Deer Steve 'Mississippi' Monroe Trevor 'The Kid' Kincaid Walter 'Snake Eyes' McGuire Hernando 'Demo' Diaz Mickey 'Fish' Vitori William 'Cajun' Boudreau Jim 'Too-Tall' Callahan Stan 'Sonny' Banyon Billy 'BO' Owens Hal 'Big Boy' McGinnis Gene 'G-Man' Washington Jake 'The Snake' Huddelston Andy 'Go-Go' Gonzales Frank 'Raving Mad' Gillis Andre 'Canuck' Jourdain Mike 'Bassman' Rapala BO JEN PHIT PRIN WO ANGAO Call Of Duty Alex Mason |
| Re: Ideas for New Characters for Jagged Alliance 2[message #361633 is a reply to message #361552] | Thu, 22 October 2020 00:58 |
| BlueWarrior |
| Messages:86 Registered:May 2019 |
| James Bond Armitage Rook Makiko 'Kiko' Hayashi Wai Lin Natalya Simonova No one lives forever Cate Archer Magnus Armstrong Isako John Jack |
| Re: Ideas for New Characters for Jagged Alliance 2[message #361684 is a reply to message #361633] | Tue, 27 October 2020 10:14 |
| BlueWarrior |
| Messages:86 Registered:May 2019 |
| All of the mercenaries from Shadow Company: Left For Dead Project I.G.I David Jones Rebecca Anya Captain Harrison Phillip White Robert Quest
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| Re: Ideas for New Characters for Jagged Alliance 2[message #361848 is a reply to message #361684] | Sun, 15 November 2020 09:45 |
| BlueWarrior |
| Messages:86 Registered:May 2019 |
| By the way I'm sometimes editing the listing of Characters, Adding more and moving them so be prepared to see that |
| Re: Ideas for New Characters for Jagged Alliance 2[message #361899 is a reply to message #361848] | Sat, 21 November 2020 00:03 |
| BlueWarrior |
| Messages:86 Registered:May 2019 |
| The Hell in Vietnam Col. Thomas 'Deadeye' Coburn Vietnam Blackops 2 Special Assignment Sgt. Kevin Wilde Marine Heavy Gunner Vietnam Sergeant Towser 'Grant' 'Locke' 'Holt' 'McCullough' 'Sanchez'
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| Re: Ideas for New Characters for Jagged Alliance 2[message #361990 is a reply to message #361899] | Sat, 05 December 2020 23:58 |
| BlueWarrior |
| Messages:86 Registered:May 2019 |
| Deadly Dozen Frank Alvisno Abram 'Worm' Agnew Boris Vian Bronson Asbury Andrew Bollinger Mike 'Iron Calahan Jay 'Screech' Gils Victor Ramirez 'Papa' Gino Sizi Jean-Claude Arno Joseph Aram Bob Smith Deadly Dozen: Pacific Theater Robert Egan Jackie Boyle Eddie 'The Wall' LeJeune Salvatore 'Salvo' Varriale Mickey Zadrozny Vernon Banks III Diego DeSantos Frederick Madison Elijah 'Cherry' Appelbaum Yiorgios Kontoyannis Saburo Takahashi Daniel Fisk |
| Re: Ideas for New Characters for Jagged Alliance 2[message #361992 is a reply to message #361990] | Sun, 06 December 2020 02:56 |
| edmortimer |
| Messages:1379 Registered:January 2015 Location: Home Free |
| That's certainly a lot of mercenary prospects! |
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| Re: Ideas for New Characters for Jagged Alliance 2[message #362007 is a reply to message #361992] | Tue, 08 December 2020 09:30 |
| BlueWarrior |
| Messages:86 Registered:May 2019 |
| 'If history has shown us anything, it is that war and conflict are as sure as the sun and rain. A.I.M. Inc. has a proven track record of prospering from the human condition. We see no reason why that trend should not continue well into the foreseeable future... highly recommended as a short or long-term investment.' DUNN and BRADROAD Report, Sept 1997 |
| Re: Ideas for New Characters for Jagged Alliance 2[message #362009 is a reply to message #362007] | Tue, 08 December 2020 18:58 |
| BlueWarrior |
| Messages:86 Registered:May 2019 |
| Actually now that I think about it, Zoe Nightshade and Alura McCull shouldn't have been mercs for story reasons in Nightfire, And Dr. Christmas Jones I shouldn't have went there because The World Is Not Enough had not been released yet, And I don't think it would've fit the character. So that's been removed; It seems like there's a lot to choose from from the entire James Bond franchise. The Games and movies alike |
| Re: Ideas for New Characters for Jagged Alliance 2[message #362020 is a reply to message #362009] | Wed, 09 December 2020 21:43 |
| Gopas |
| Messages:280 Registered:June 2016 Location: Norway |
| Let's add the teams from Guns of Navarone and The Dirty Dozen while we're at it. Nipson anomimata mi monan opsin |
| Re: Ideas for New Characters for Jagged Alliance 2[message #362025 is a reply to message #362020] | Thu, 10 December 2020 22:53 |
| BlueWarrior |
| Messages:86 Registered:May 2019 |
| Well more names can't hurt, I was actually thinking of even more to add since I saw these two videos &t=8s &t=16s |
| Re: Ideas for New Characters for Jagged Alliance 2[message #362081 is a reply to message #362025] | Sun, 20 December 2020 13:23 |
| BlueWarrior |
| Messages:86 Registered:May 2019 |
| Sabre Team R. Teather T.L. Ramo N. Adamson T. Hudson P.J Roderick L. Jelico C. Calvert W. Jones (At least I think that these are the 8 SAS members, Apparently there's more than one version of Sabre team with different members) Special Forces Mike Kolowsky Ian Mckensie Ray Maddox Sam Nimitz Butch Johnson Lewis Puller Alex Gray Nick Lawliss SEAL Team Max Huerara Arnold Bragsdon Earl Porter Ed Erwin David Stern Rod Adams Jim Hays Edgar Davis Ernest Mcafee Amos Gorton Reginald Chambers James Goodson Thomas Sanchez Raven McDonald Ernest Lagerman David Givens Men of War: Vietnam John Merrill Jim Walsh Sonny Armstrong Bill Kirby Wages of War: The Business Of Battle Gina Bridgette-Prizzo aka 'Gin' Gunther Vanderweje aka 'Mole' Ahmad Al Rajiv aka 'Ahmad' Ivan Kascarov aka 'Ice' Mohammad Singh aka 'Mohammad' David Michals Spencer aka 'Hawk' Andrew Wyatt, III aka 'Andy' Sebastian Gilcrest aka 'Gil' Marlita Le Corbierre aka 'Lita' Nickapolis Kurakis and 'Nick' Dr. Erik Svenson aka 'Doc' Lo Vihn aka 'Vinny' Karen Elizabeth Stoner aka 'Rose' Lawrence Morrison aka 'Freighter' Franklin Kramer aka 'Goose' Anwaer Kasim aka 'Kasim' Vladimir Cheynov aka 'Red' Terry Guiness aka 'Terry' Guindoline DePardeau aka 'Guin' Joseph Orleans aka 'Joe' Maria Hernandez aka 'Maria' Jacques St. Pierre aka 'Ugly Jack' Tomas Poya aka 'Tiny' Rodger S. Wilcox aka 'Rodg' Antonio Marcoletti, III aka 'Marco' Hans Von Eischer aka 'Hans' Kim Chiang aka 'K.C' John Ray White-Feather aka 'J.R' Tsu Li Khan aka 'Li' Jennifer Mari Dover aka 'Jenny' James Lawrence Norris aka 'Jimmie' Ian McConnell aka 'Crazy Ian' Helmet Van Buren aka 'Bear' Master Han Soo Kin aka 'Mr.Kim' 'Jaguar' Kenneth McCrary aka 'Kenny' Bryan Knowles aka 'Colonel' Master Raymond Harris aka 'Dragon' Barry Melvin Blount aka 'Mel' Luther Caldwell aka 'Bobo' Manuel Dominique DeLegro aka 'El Toro' Martin Quinn aka 'Mighty' Marie Falling Water aka 'Marie' Angus Stewart aka 'Lucky' Lee Tae Chao aka 'Lee' Evan Charmichael aka 'Slim' Shannon McCormick aka 'Shay' Yves Moreau aka 'Sawbones' Samuel Y. Zander aka 'Sammy' Gerard Michele aka 'Coyote' Olaf Van Clyff aka 'Blackbeard' Joshua A. Slade aka 'Sarge' Geselle DePardeau aka 'Fox' Michael Ladarian aka 'Gypsy Mike' Willian A. Chandler aka 'Bill' Natasha Oleniska aka 'Natasha' |
| Re: Ideas for New Characters for Jagged Alliance 2[message #362109 is a reply to message #362081] | Sat, 26 December 2020 14:10 |
| BlueWarrior |
| Messages:86 Registered:May 2019 |
| All the playable characters from Soldiers At War and 101: The Airborne Invasion of Normandy Commandos series Lieutenant William Hawkins Captain Francis O'Brien Colonel George Brown Jack O'Hara Sir Francis T. Woolridge James Blackwood Thomas Hancock Samuel Brooklyn Rene Duchamp Paul Toledo Natasha Nikochevski Starcraft Jim Raynor Tychus Findlay Rory Swann Egon Stetmann |
| Re: Ideas for New Characters for Jagged Alliance 2[message #362114 is a reply to message #362109] | Sat, 26 December 2020 15:27 |
| BlueWarrior |
| Messages:86 Registered:May 2019 |
| Hidden And Dangerous series Robert Vanguard William 'Mad' Calvert Paul Mountbatten Geoffrey 'Frankie' de Throi Lasse Theikjus John Whintson Sir Thomas 'Lord Mule' Woolley Anthony 'Eye' Switcher Jiri 'Butcher' Trebissky Chester 'Fairbairn' Ranking Andreas 'Dutch' Gulp Daniel Paczowski John Smith Jullio 'Macho' Zapata George Aldridge Henry William 'Big Willy' Slim David Jankins Jan Skocir David Rodney Robin 'Hood' Smedley Willfred 'Policeman' Towny Irwin 'Yankee' Bootskin Thomas Smooth John Brown Ted 'Seaman' Silk William Hobbs John Jeffers Paul 'Pilot' McGatt Jan Kazowietsky John Stirling Jacob Wingate Gilbert Caven George Darmont William 'Spider' Web Anthony Saber David Lincoln Thomas Mills Jan Wolchowski Jim Bird Tony Atkins Douglas Lauer John 'Smithy' Glesby Robert Czakowski Herbert 'Doc' Bennett Siegfrid Hirsch Daniel O'Sullivan Gregory 'Jock' Dean Arthur 'Bomber' Muncie Patrick 'Dutch' Mullholland James Thomas Russell Julian 'Gaffer' Cunningham Frederick Mallory Jan Kratochvil David Foreman William Broadhurst George Wingate James 'Angel' Saunby Andrew Harris Simon Finch Peter Ash Roger Jenkins Thomas Wright Paul 'Scouse' Tatnell Larry Smith Irwin 'Rivet' Carlysle Basil Elliott Roger Hendry George 'Flash' Burton Harry 'Coal' Collins Kevin Turner |
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