New Jagged Alliance Gamewesternbowl

We Jagged Alliance fans are a tortured lot. It's been 20 years since the release of Jagged Alliance 2 and we've weathered the storm of the poorly conceived 3D, the completely disappointing Flashback, and the underwhelming Rage (To be fair, Martynas quite liked that one-ED) Finally A.I.M. has answered our call and re-ignited this juggernaut of a franchise--surprisingly, the shiny new gear comes in the form of cardboard.

Jagged Alliance Online is now available on Steam and is Free to Play! Jagged Alliance Online brings the turn-based strategy classic back to life as a single- and multiplayer online game! This game is fair to play, allowing you to earn anything that can be acquired in the game by playing - so it is YOUR tactics that count! Home » MODDING HQ 1.13 » v1.13 Feature Requests » Ideas for New Characters for Jagged Alliance 2 (Since I’ve seen Flugente unofficial mercs section, I have my own ideas for mercenaries to add on to the roster if anyone’s interested in looking into it).

In Jagged Alliance 2’s intro, Kazemi positions his book as a sort of reply to Killing is Harmless, Brendan Keogh’s 2012 book which lovingly analyzed Spec Ops: The Line. Where Keogh focused on the game itself, offering analysis of its design and praise for its designers, Kazemi wanted to write a book that went beyond the game text, one which. Indeed there are only two preplaced M14s (s5 and s10) to be found in the sectors you have taken so far. In hard difficulty you can get lucky with random drops, especially from counterattacking enemies. The earliest M14 I've obtained was on day 2 in s48. They counterattacked it when I was still ex.

Jagged Alliance: The Board Game is a merc with no quit. It was a Kickstarter success for publisher Underground Games who have delivered a svelte design that manages to couple nostalgia with a touch of innovation. The presentation as well as game-play clearly indicates a development team passionate about the intellectual property.


This is a cooperative experience that allows players to field classic mercenaries such as Shadow, Ivan, and Fox. The narrative parrots JA2, focusing on the liberation of Arulco and combating Queen Deidranna over a multi-session campaign. It can be played as a one-off affair as you hit the jungle for an hour or so, but it really wants you to dig into the long-form structure and commit to the war.

Jagged

As it turns out, the war starts off somewhat slow. It eases you in with a couple of learning scenarios that slowly introduce rules. This is a reasonable methodology for a nuanced middle-weight design that's pretty unique. The structure of an individual mission is adjacent to dungeon crawl style titles such as Imperial Assault or Shadows of Brimstone. You're moving across modular tiles, in this case the jungles and hills of Arulco.
The scope of play is a little more detached than its peers. There's a distinct macro feel as you explore new tiles and reveal enemies that you engage in a small skirmish. Tactical movement is confined to this individual area as you quickly resolve a heated combat before moving on to the next bloodbath.


Once you trigger an encounter the area is populated via an exploration card and you are not allowed to exit the firefight until peace is restored. In this manner, the pace of action focuses on getting in and securing these warzones with efficiency and minimal damage.
These isolated firefights model Jagged Alliance 2's tempo rather well. New threats pop up and you must sever the predator's head before it sinks its teeth into your flesh. The combat mechanism utilizes a simple dice-pool that has all rolls made on behalf of the player characters. So instead of tossing bones for an AI-controlled grunt's attack, you instead roll for your merc's defense and attempt to avoid damage. This keeps the perspective focused on the player characters and aligns strongly with the efficient pace.


Combat is surprisingly nuanced. You can take cover in village spaces to increase your defense or lurk in the jungle and rely on stealth. The bevy of weapons you will sift through over the course of the campaign offers numerous abilities to wield. Enemies exhibit simple yet unique behavior profiles and grow in strength as you progress through the campaign, continually maintaining a meaningful degree of challenge. This isn't a tactical brain-burner that will put your cognitive faculties through a gauntlet, but it does offer a satisfying degree of sophistication.

All of this is funneled through a lithe action point system. You spend stamina points to move area-to-area and to trigger action lines on your gear. Weapons will typically offer multiple options, allowing you to fire more recklessly from the hip or with more care at a greater cost. Your stamina pool also doubles as your health presenting a constant incentive to conserve and tread carefully.
That guarded strategic outlook is difficult to maintain. Pressure in the form of the dictator's threat track keeps the fire at your back. If you do not move forward with enough haste you will be caught flat-footed and overwhelmed. Events trigger and Deidranna will launch intermittent counter-attacks. This requires players pass a die roll boosted by rebels they have accumulated over the course of the campaign. If enough patriots support your incursion then you can stave off defeat and press onward.

This time element is superb. It provides a palpable presence for the dictator, weighing upon your actions and instilling an emotional sense of oppression. There's a stark contrast to the bare bones turn limit of Descent, which can feel artificial and forced as opposed to Jagged Alliance's more characterful direction. It's woven into the momentum of play as you bounce between skirmish and momentary rest, never perfectly sure how fast to push.
The big challenge with this style of game is maintaining interest for the long haul. Since a campaign lasts up to 12 hours over several sessions, it needs ample variety and a diverse swathe of tactical encounters. There is a faint feeling of bumping up against the edges of the design space as you realize there are only a few unique enemy types which may not jive with the overall cost of the product.


This is exacerbated by the inclusion of only six mercenary miniatures despite 13 unique merc player boards existing. Instead of modelling each specific character option, they elected to have you choose the closest resemblance and make-do. This is an unfortunate trade-off and it amplifies that strain on expectations.
Despite these niggling production complications, Jagged Alliance: The Board Game mostly affirms its promise by offering upgraded and elite versions of enemies, a multitude of equipment, various side-mission diversions, and even alternate dictators to select from. The content buried within the jungles of Arulco is lush, if not the plastic.
All of this game-play is packed into a normal size box that won't take up an entire shelf. It hasn't launched with a half dozen expansions or a mound of exclusive content that's impossible to track down. As a Kickstarter miniatures board game, it's quite refreshing and lean.


The final question is whether this title will work for those poor souls who have never experienced the Jagged Alliance series. Fortunately, it absolutely stands on its own as a solid work, offering a tactical military shooter that frames the action around a more strategic perspective. The action is gripping and hits hard with that command of tempo. Players who know nothing of A.I.M. will still find smiles rising upon their mugs as they riffle through equipment cards and light up the tree-line. This is a high quality game, full stop.
Despite the strong execution and unique elements, this one feels destined to fly under the radar. Those who take a second look will find this experience thrilling and solidly abstracted to capture the core concepts of its source material. While we may not get that return to form we desperately want, nay, deserve, Jagged Alliance: The Board Game may just be that compelling experience we clearly need.

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Home » MODDING HQ 1.13 » v1.13 Feature Requests » Ideas for New Characters for Jagged Alliance 2(Since I’ve seen Flugente unofficial mercs section, I have my own ideas for mercenaries to add on to the roster if anyone’s interested in looking into it)
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Ideas for New Characters for Jagged Alliance 2[message #361551]Wed, 14 October 2020 08:38
BlueWarrior

Messages:86
Registered:May 2019
Operation Flashpoint: Cold War Crisis
Lieutenant David Armstrong
Major James Ian Gastovski
Delta Force Series
Daniel 'Longbow' Lonetree
Rydel 'Pitbull' Wilson
Cole 'Gas Can' Harris
Jenn 'Snakebite' Tanaka
Erica 'Mako' Swift
'5-1'
The Delta Force member in the first game and the second game
All 10 classes from Task Force Dagger
JTF-2: CQB
SFOD-Delta: CQB
Ranger: Grenadier
SASR: Grenadier
Green Beret: Heavy Gunner
Marine Force Recon: Heavy Gunner
Air Force CSAR: Medic
SEAL Team 6 (Which should be DEVGRU) Medic
CIA SOG: Sniper
SAS: Sniper
Vietcong
Major Daniel Boone
'Dutch'
'Cobber'
'Stone'
'Tommyboy'
Captain Rigley
Steve Hawkins
Thomas Bronson
Joe Crocker
C.J Hornster
Peter James 'P.J' Defort
Marvin Fisher
Far Cry
Jack Carver
Sergeant Rex 'Power' Colt
Splinter Cell
Sam Fisher
Douglas Shetland
Victor Coste
Conflict series
John Bradley
David Jones
Michael 'Mick' Connors
Paul 'Eagle Eye' Foley
Harold 'Cherry' Kahler
Frank 'Ragman' Wier
Bruce 'Junior' Lesh
Will 'Hoss' Schafer
Metal Gear
'Solid Snake'
Soldier Of Fortune
John Mullins
Aaron 'Hawk' Parsons
Re: Ideas for New Characters for Jagged Alliance 2[message #361552 is a reply to message #361551]Wed, 14 October 2020 09:57
BlueWarrior

Messages:86
Registered:May 2019
I have more ideas
Line Of Sight: Vietnam
Chris Egan
Barry Barden
Damon Tovi
Gareth Vaughan
Mike Ginton
Harper Rhett
Paul Warner
Elite Warriors: Vietnam
Wendell 'Steve' Stevens
Wade 'Freefall' Davis
Nicholas 'Nick' Chen
Gil 'Gunfighter' Fontaine
Luke 'Go-Slow' Patterman
Dan 'True Grit' McCain
Danny Running Deer
Steve 'Mississippi' Monroe
Trevor 'The Kid' Kincaid
Walter 'Snake Eyes' McGuire
Hernando 'Demo' Diaz
Mickey 'Fish' Vitori
William 'Cajun' Boudreau
Jim 'Too-Tall' Callahan
Stan 'Sonny' Banyon
Billy 'BO' Owens
Hal 'Big Boy' McGinnis
Gene 'G-Man' Washington
Jake 'The Snake' Huddelston
Andy 'Go-Go' Gonzales
Frank 'Raving Mad' Gillis
Andre 'Canuck' Jourdain
Mike 'Bassman' Rapala
BO
JEN
PHIT
PRIN
WO
ANGAO
Call Of Duty
Alex Mason
Re: Ideas for New Characters for Jagged Alliance 2[message #361633 is a reply to message #361552]Thu, 22 October 2020 00:58
BlueWarrior

Messages:86
Registered:May 2019
James Bond
Armitage Rook
Makiko 'Kiko' Hayashi
Wai Lin
Natalya Simonova
No one lives forever
Cate Archer
Magnus Armstrong
Isako
John Jack
Re: Ideas for New Characters for Jagged Alliance 2[message #361684 is a reply to message #361633]Tue, 27 October 2020 10:14
BlueWarrior

Messages:86
Registered:May 2019
All of the mercenaries from Shadow Company: Left For Dead
Project I.G.I
David Jones
Rebecca Anya
Captain Harrison
Phillip White
Robert Quest
Re: Ideas for New Characters for Jagged Alliance 2[message #361848 is a reply to message #361684]Sun, 15 November 2020 09:45
BlueWarrior

Messages:86
Registered:May 2019
By the way I'm sometimes editing the listing of Characters, Adding more and moving them so be prepared to see that
Re: Ideas for New Characters for Jagged Alliance 2[message #361899 is a reply to message #361848]Sat, 21 November 2020 00:03
BlueWarrior

Messages:86
Registered:May 2019
The Hell in Vietnam
Col. Thomas 'Deadeye' Coburn
Vietnam Blackops 2 Special Assignment
Sgt. Kevin Wilde
Marine Heavy Gunner Vietnam
Sergeant Towser
'Grant'
'Locke'
'Holt'
'McCullough'
'Sanchez'
Re: Ideas for New Characters for Jagged Alliance 2[message #361990 is a reply to message #361899]Sat, 05 December 2020 23:58
BlueWarrior

Messages:86
Registered:May 2019
Deadly Dozen
Frank Alvisno
Abram 'Worm' Agnew
Boris Vian
Bronson Asbury
Andrew Bollinger
Mike 'Iron Calahan
Jay 'Screech' Gils
Victor Ramirez
'Papa' Gino Sizi
Jean-Claude Arno
Joseph Aram
Bob Smith
Deadly Dozen: Pacific Theater
Robert Egan
Jackie Boyle
Eddie 'The Wall' LeJeune
Salvatore 'Salvo' Varriale
Mickey Zadrozny
Vernon Banks III
Diego DeSantos
Frederick Madison
Elijah 'Cherry' Appelbaum
Yiorgios Kontoyannis
Saburo Takahashi
Daniel Fisk
Re: Ideas for New Characters for Jagged Alliance 2[message #361992 is a reply to message #361990]Sun, 06 December 2020 02:56
edmortimer

Messages:1379
Registered:January 2015
Location: Home Free
That's certainly a lot of mercenary prospects!
Re: Ideas for New Characters for Jagged Alliance 2[message #362007 is a reply to message #361992]Tue, 08 December 2020 09:30
BlueWarrior

Messages:86
Registered:May 2019
'If history has shown us anything, it is that war and conflict are as sure as the sun and rain. A.I.M. Inc. has a proven track record of prospering from the human condition. We see no reason why that trend should not continue well into the foreseeable future... highly recommended as a short or long-term investment.'
DUNN and BRADROAD Report, Sept 1997
Re: Ideas for New Characters for Jagged Alliance 2[message #362009 is a reply to message #362007]Tue, 08 December 2020 18:58
BlueWarrior

Messages:86
Registered:May 2019
Actually now that I think about it, Zoe Nightshade and Alura McCull shouldn't have been mercs for story reasons in Nightfire, And Dr. Christmas Jones I shouldn't have went there because The World Is Not Enough had not been released yet, And I don't think it would've fit the character. So that's been removed; It seems like there's a lot to choose from from the entire James Bond franchise. The Games and movies alike
Re: Ideas for New Characters for Jagged Alliance 2[message #362020 is a reply to message #362009]Wed, 09 December 2020 21:43
Gopas

Messages:280
Registered:June 2016
Location: Norway
Let's add the teams from Guns of Navarone and The Dirty Dozen while we're at it.
Nipson anomimata mi monan opsin
Re: Ideas for New Characters for Jagged Alliance 2[message #362025 is a reply to message #362020]Thu, 10 December 2020 22:53
BlueWarrior

Messages:86
Registered:May 2019
Well more names can't hurt, I was actually thinking of even more to add since I saw these two videos
&t=8s
&t=16s
Re: Ideas for New Characters for Jagged Alliance 2[message #362081 is a reply to message #362025]Sun, 20 December 2020 13:23
BlueWarrior

Messages:86
Registered:May 2019
Sabre Team
R. Teather
T.L. Ramo
N. Adamson
T. Hudson
P.J Roderick
L. Jelico
C. Calvert
W. Jones
(At least I think that these are the 8 SAS members, Apparently there's more than one version of Sabre team with different members)
Special Forces
Mike Kolowsky
Ian Mckensie
Ray Maddox
Sam Nimitz
Butch Johnson
Lewis Puller
Alex Gray
Nick Lawliss
SEAL Team
Max Huerara
Arnold Bragsdon
Earl Porter
Ed Erwin
David Stern
Rod Adams
Jim Hays
Edgar Davis
Ernest Mcafee
Amos Gorton
Reginald Chambers
James Goodson
Thomas Sanchez
Raven McDonald
Ernest Lagerman
David Givens
Men of War: Vietnam
John Merrill
Jim Walsh
Sonny Armstrong
Bill Kirby
Wages of War: The Business Of Battle
Gina Bridgette-Prizzo aka 'Gin'
Gunther Vanderweje aka 'Mole'
Ahmad Al Rajiv aka 'Ahmad'
Ivan Kascarov aka 'Ice'
Mohammad Singh aka 'Mohammad'
David Michals Spencer aka 'Hawk'
Andrew Wyatt, III aka 'Andy'
Sebastian Gilcrest aka 'Gil'
Marlita Le Corbierre aka 'Lita'
Nickapolis Kurakis and 'Nick'
Dr. Erik Svenson aka 'Doc'
Lo Vihn aka 'Vinny'
Karen Elizabeth Stoner aka 'Rose'
Lawrence Morrison aka 'Freighter'
Franklin Kramer aka 'Goose'
Anwaer Kasim aka 'Kasim'
Vladimir Cheynov aka 'Red'
Terry Guiness aka 'Terry'
Guindoline DePardeau aka 'Guin'
Joseph Orleans aka 'Joe'
Maria Hernandez aka 'Maria'
Jacques St. Pierre aka 'Ugly Jack'
Tomas Poya aka 'Tiny'
Rodger S. Wilcox aka 'Rodg'
Antonio Marcoletti, III aka 'Marco'
Hans Von Eischer aka 'Hans'
Kim Chiang aka 'K.C'
John Ray White-Feather aka 'J.R'
Tsu Li Khan aka 'Li'
Jennifer Mari Dover aka 'Jenny'
James Lawrence Norris aka 'Jimmie'
Ian McConnell aka 'Crazy Ian'
Helmet Van Buren aka 'Bear'
Master Han Soo Kin aka 'Mr.Kim'
'Jaguar'
Kenneth McCrary aka 'Kenny'
Bryan Knowles aka 'Colonel'
Master Raymond Harris aka 'Dragon'
Barry Melvin Blount aka 'Mel'
Luther Caldwell aka 'Bobo'
Manuel Dominique DeLegro aka 'El Toro'
Martin Quinn aka 'Mighty'
Marie Falling Water aka 'Marie'
Angus Stewart aka 'Lucky'
Lee Tae Chao aka 'Lee'
Evan Charmichael aka 'Slim'
Shannon McCormick aka 'Shay'
Yves Moreau aka 'Sawbones'
Samuel Y. Zander aka 'Sammy'
Gerard Michele aka 'Coyote'
Olaf Van Clyff aka 'Blackbeard'
Joshua A. Slade aka 'Sarge'
Geselle DePardeau aka 'Fox'
Michael Ladarian aka 'Gypsy Mike'
Willian A. Chandler aka 'Bill'
Natasha Oleniska aka 'Natasha'
Re: Ideas for New Characters for Jagged Alliance 2[message #362109 is a reply to message #362081]Sat, 26 December 2020 14:10
BlueWarrior

Messages:86
Registered:May 2019
All the playable characters from Soldiers At War and 101: The Airborne Invasion of Normandy
Commandos series
Lieutenant William Hawkins
Captain Francis O'Brien
Colonel George Brown
Jack O'Hara
Sir Francis T. Woolridge
James Blackwood
Thomas Hancock
Samuel Brooklyn
Rene Duchamp
Paul Toledo
Natasha Nikochevski
Starcraft
Jim Raynor
Tychus Findlay
Rory Swann
Egon Stetmann
Re: Ideas for New Characters for Jagged Alliance 2[message #362114 is a reply to message #362109]Sat, 26 December 2020 15:27
BlueWarrior

Messages:86
Registered:May 2019
Hidden And Dangerous series
Robert Vanguard
William 'Mad' Calvert
Paul Mountbatten
Geoffrey 'Frankie' de Throi
Lasse Theikjus
John Whintson
Sir Thomas 'Lord Mule' Woolley
Anthony 'Eye' Switcher
Jiri 'Butcher' Trebissky
Chester 'Fairbairn' Ranking
Andreas 'Dutch' Gulp
Daniel Paczowski
John Smith
Jullio 'Macho' Zapata
George Aldridge
Henry William 'Big Willy' Slim
David Jankins
Jan Skocir
David Rodney
Robin 'Hood' Smedley
Willfred 'Policeman' Towny
Irwin 'Yankee' Bootskin
Thomas Smooth
John Brown
Ted 'Seaman' Silk
William Hobbs
John Jeffers
Paul 'Pilot' McGatt
Jan Kazowietsky
John Stirling
Jacob Wingate
Gilbert Caven
George Darmont
William 'Spider' Web
Anthony Saber
David Lincoln
Thomas Mills
Jan Wolchowski
Jim Bird
Tony Atkins
Douglas Lauer
John 'Smithy' Glesby
Robert Czakowski
Herbert 'Doc' Bennett
Siegfrid Hirsch
Daniel O'Sullivan
Gregory 'Jock' Dean
Arthur 'Bomber' Muncie
Patrick 'Dutch' Mullholland
James Thomas Russell
Julian 'Gaffer' Cunningham
Frederick Mallory
Jan Kratochvil
David Foreman
William Broadhurst
George Wingate
James 'Angel' Saunby
Andrew Harris
Simon Finch
Peter Ash
Roger Jenkins
Thomas Wright
Paul 'Scouse' Tatnell
Larry Smith
Irwin 'Rivet' Carlysle
Basil Elliott
Roger Hendry
George 'Flash' Burton
Harry 'Coal' Collins
Kevin Turner
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